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String Games for Connected Learning:

Ambidexterity, Collaboration, and the Power of Personal Repertoire

The collaborative flow of a group string game learning process can be magical, and kids love to teach as well as learn. As a group we will follow the sequence I’ve used successfully with 1st-8th grade students, where in the space of one hour (best as three twenty minute sessions broken up with other activities), a group as large as 30 can master at least one simple figure and rehearse a silent performance

OwlsEyesunison of the first figure in their repertoire. The transformation of each student into also being a teacher is a key step in building a classroom culture of collaboration. Each person has a unique learning path and potential repertoire of figures can master personally, and taking responsibility to be accountable for a set of figures learned and teachable can both transfer to and link up with learnings in every curricular realm. Learn to tell stories with string and transform your classroom or workspace into a collaborative playshop of connected learners.5pointStringStar